Tuesday, February 16, 2016

I Got An Interview With The Creator Of The Stabika Games! (One Of Them, Anyway.)

It was an amazing interview! It was conducted over video, So you'll need to head over to my YT channel. Heres the link: https://www.youtube.com/watch?v=FkHnSX5TiAk&feature=youtu.be It was an awesome and informative video! (Almost 2 hours long).

Monday, February 1, 2016

I got an interview with John Romero! The most epic person of all time (Yes,I can die happy now.) the interview was over email, I asked some questions, and he answered under them. It happened on December 4TH, but I was not gonna post it for a little bit, but here it is! You may have even learned some things you didn't know before!

Glad to hear you’re so excited to get my answers. Here they are:

Question 1: Did you work on other games that ran on Dooms engine? Such as: Strife, Final Doom, Plutonia, ETC?

With Heretic and Hexen, I did project management and game design, plus a little programming with the SETUP.EXE, SERSETUP.EXE and IPXSETUP.EXE programs specifically for them.

Question 2: On a personal level, how close are you between: John Carmack, Tom Hall, And Adrian Carmack?

I am still close with Tom Hall and Adrian Carmack, and always will be. John Carmack and I haven’t spoken in 15 years or so.

Question 3: What inspired you and everyone else at Id Software to make the Wolfenstein, and Doom series?

Wolfenstein: I suggested we do a remake of the original Castle Wolfenstein game from 1981, and everyone agreed.

DOOM: This came from our D&D sessions over the years. The D&D world ended when demons overran the planet. We thought it would be a good idea to do in space.

Question 4: How did you and Brenda meet, and get married?

Brenda and I first met in 1987 when I was working at Origin. We kept in touch for years, and worked together on Ravenwood Fair in 2010. We decided to marry in October 2012.

Question 5: How stressfull was the Devolopment of the Doom series, after Ultimate Doom?

id Software, while I was there, did no other DOOM games after Final DOOM. I left in 1996 after launching Quake. I have no idea how their DOOM 3 development went.

Question 6: What was the Hardest game you and everyone at Id Software Made?

Quake was a hard game to make. It broke the company in half within 6 months of its launch. There were 13 people at id in 1996. By 1997 6 of the 1996 and earlier members were gone.

Question 7: Did you guys expect every game after (and including) Doom to be so sucsessful?

We did – we had a great formula for design and action, and stayed on top of technology.

Question 8 Where did Doom Guy get his design?

Adrian Carmack sketched, then clay modelled DOOMGUY. Then he video scanned him in and pixel edited him.

Question 9: How did you guys make most of the Gun and Demon sounds?

Bobby Prince did all the sound effects. Most of them came from the Sound Ideas GENERAL 6000 series CDs.

Question 10: Are you aware of mods for Doom that completely change the game? Such as most popular examples like: Brutal Doom, Ghouls Forest 3 (Aswell as Ghouls world, and Ghouls vs Humans), Megaman 8-bit Deathmatch, And dare I say it, Ahem... H-Doom. (Basically a Hentai mod)?

Of course I am – we designed DOOM to do that. People have been doing TCs (Total Conversions) since 1994.

Question 11: Do you like games such as: The Oddworld Series, The Halo Series, Zelda, Mario, Call Of Duty, ETC?

Yes, I love lots of games and have played most everything.

Question 12: idspispopd. That was a HUGE thing fans would say. What's the backstory on that?

http://doom.wikia.com/wiki/SPISPOPD

Question 13: How do you think Doom 4 is by seeing the E3 Gameplay trailer? Do you think it seems like the Doom 4 you, and the old Id would make?

Looks like fun. I’m going to play it.

Question 14: What happened to Daikatana? Do you consider it a failure, or a experiment?

Oh, it was a big experiment that failed. I hired a full team of modders who wanted to make an FPS. They had no experience every making a game before. So, I took a big chance.

Question 15: Over the years, since you are the Deathmatch KING. How many Frags would you say you've gotten over the years with Quake, or Doom, since the 90s to 2015?

Hundreds of thousands?

Question 16: Do you play CS:GO or any older Counter Strike?

No.

Question 17: why was the old Doom 3 Alpha changed? (The one where you could hide from enemies, have a first person death cam of the Hellknight)?

I didn’t work on DOOM 3.

Question 18: What was your favorite game to devolop? At id, by yourself, etc.

At id it was DOOM. At Monkeystone Games it was Hyperspace Delivery Boy! Currently, Gunman Taco Truck is super fun to make.

Question 19: Do you have any collections or strange addiction of any kind?

Collection: game history.

Question 20: Do you think Commander Keen, Or Dangerous dace will ever make a comeback?

Keen: doubtful as Bethesda/Zenimax are not interested.

Dangerous Dave: I just re-released it on iOS in October (2015).

Question 21: What do you consider your least favorite game to devolop? At id, by yourself, etc.

Least favorite game to develop was probably Quake.

Question 22: what other companies have you worked at before Softdisk?

I started my first game company, Capitol Ideas Software, when I was 11 years old. I published 15 games with it. I then went to work at Origin Systems in 1987. I left and started Inside Out Software in 1988. I left and started Ideas From the Deep in 1989. Then I joined Softdisk in 1989, too.

Question 23: Favorite food? Show? Movie? Game? Drink? Band?

Food: tacos, Show: Deadwood series, Movie: no one favorite, Game: world of warcraft, Drink: dr. pepper, Band: judas priest

Question 24: So its been known some of the Doom ssoundtracks are popular metal/rock songs, but any song that inspired music in the games that you can think of?

Basically Alice in Chains, early Queensryche, and other metal from the 80’s and early 90’s.

And finally, Question 25: At the end of the day, how was the experience of working at softdisk, starting a company, making popular games that the entire world has enjoyed, getting married, what was everything like?

My life has been a crazy-fun rollercoaster ride and continues to be super exciting, so it’s been a blast.